Collection: Thousand Sons

March with the blessings of Tzeentch and all his arcane powers as the sorcerous Thousand Sons.

The Primarch of the Thousand Sons, Magnus the Red, always had a gift with the psychic arts beyond his brothers, and he passed some of that gift onto his legion. After Horus rose against the Emperor, Magnus’ thirst for knowledge and perceived betrayal by the Emperor ended up delivering him into the hands of the Chaos God Tzeentch, and since then the Thousand Sons have done his unfathomable bidding across the mortal galaxy.

Sorcery and mystical trickery define the Thousand Sons in 40k, and their forces are led by psykers of incredible ability. Their regular troops are cursed to man, disembodied souls bound to empty suits of armour. Rubric marines and occult terminators march to battle while sorcerors and daemons swarm around them surrounded by eldritch power. 

Playing as the Thousand Sons is focused heavily on using their psychic abilities in harmony to control the battlefield. They bring all the toughness and firepower of other Astartes, but can harness trickery and illusion to manipulate both their own forces and their enemies.They suit a general able to fully make use of all the tools in their arcane arsenal.

Getting started with Thousand Suns

To start a new mystic cult of Thousand Sons in Malta, you can start with these kits:

  • Rubric Marines - Hollow suits of armour driven forward by the forces of sorcery, these marines form the heart of any Thousand Sons host.
  • Scarab Occult Terminators - An arcane form of the veteran warriors, each terminator wields a wicked khopesh and devastating firepower.
  • Sorcerer Lord - A pinnacle of sorcerous might, expert of combat and master of illusion who leads a Thousand Sons host into battle.
  • Tzaangor Enlightened - Flying, horned daemons of Tzeentch who can dart across the battlefield and strike at vulnerable enemies.