Collection: Grey Knights

Hunt demonic forces in lightning strikes from the shadows as the mysterious and mighty Grey Knights.

More secretive than even the Inquisition itself are the mysterious chapter of Space Marines often in their employment known as the Grey Knights. Not formed from a Primarch like other chapters, these warriors are instead hand-picked for incredible psychic potential and willpower to defend against the corrupting influence on the warp.

The Grey Knights in 40K act as a fast-hitting elite force with every unit having exceptional potential for psychic attacks. They make extensive use of teleporters to move around the battlefield and strike at enemy weak points. They are strong both up-close and at range, and are particularly lethal against the forces of Chaos and the psykers of other forces. Though small in number, they are one of the most efficient assets available to the Imperium.

Playing the Grey Knights is all about careful use of a small number of elite units. Thanks to their use of teleporters, the army can move quickly around the battlefield and even their basic troops can pack a serious punch. They have a great balance of ranged and melee threat, and with the right general and the right strategies, they can be exceptionally powerful.

Getting started with Grey Knights

Assembling a strike force of the Grey Knights in Malta? Try these essentials:

  • Strike Squad - A versatile and experienced vanguard squad, they come with a wide range of weapons for almost all situations.
  • Paladins - Elites amongst the elites, these troops take to the field in ancient terminator armour and lead the charge against the foe.
  • Castellan Crowe - A legendary warrior of the Grey Knights, and the only one capable of withstanding the cursed, daemonic blade he carries.
  • Nemesis Dreadknight - A walker unique to the Grey Knights, the Nemesis Dreadknight was created to take on the chapter’s largest enemies.